Re: Camera movement in PS3 degrades on transcoding
Posted: 01-11-2007, 04:02 PM
the same picture, and change pans/zooms from one to the other.... if so, to
get smooth changes, you need to remove the default transitions that are
applied between copies of the same pix.
--
website references are to www.papajohn.org
PapaJohn
"Jeremy Fisher" <JeremyFisher@discussions.microsoft.com> wrote in message
news:22126527-F125-4F4E-B0E1-BDEE27678BEC@microsoft.com...
> Renewed thanks to those who answered my last post, especially to John
> Inzer
> and Papa John. This is a related question.
> Simulated camera movements are important to my stories and all necessary
> ones come up pretty good in the .wmv file made at 1024x768. But transcoded
> with all due care to PAL in Nero Vision Express 3, and burned to DVD
> video,
> then although general picture quality remains high, jerkiness spoils many
> of
> the pans and zooms. I've found I can correct this by lengthening them in
> the
> .wp3 file, but this isn't a great solution as my images are cut to a
> sound-track which is an important part of the project.
> Am I stuck with this liability, or can it be overcome by using another
> transcoding method? I want to be able to share my videos with friends
> using
> normally good quality standalone players. Is there anything I have done
> wrong or overlooked? (The jumps sometimes interfere even with a creeping
> zoom!)
>
> --
> Jeremy Fisher



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