HALO and all the problems posted

Posted: 10-20-2003, 04:10 PM
I'm new around here and I am reading a lot of stuff about Halo and graphics
problems and poor performance.



Halo is a demanding game; you are running the minimum specs for the game and
are complaining about performance.



Anything under an AMD1600 and Geforce 4 Ti4200 or Intel and ATI equivalent
your asking for trouble. Even with what I have just said your not going to
be able to run the game as smooth as you can quake3 or Unreal because it's a
hard hitter on performance. If your running the MX card even though it's
supported you can not expect to have the eye candy. You get what you pay for
when it comes to graphics cards. If you pay $69 for the Geforce 4 mx
whatever then don't expect to run these games full blown graphic eye candy.
If you pay $400 for the ATI 9800 or the FX 5900 your going to be able to run
Halo full out and enjoy the game even if you do get a slow down when there
are a bunch of AI that your fighting it will only last a couple seconds and
then it's back to normal.



I run an AMD XP2200 and a Geforce 4 Ti4600 128mb and have had NO problems
what so ever with Halo.



All of you people that are complaining about the performance need to think
about your setup and get realistic about the expectations of your MX series
cards.



A TI series upper end ATI and FX card is what this game calls for to have
good performance. If you got anything less then that your not going to get
the performance so you should not expect it.



I saw a post where someone had a 3Dfx voodoo3 and was trying to run Halo.
Now please use common sense and think before you post a complaint about Halo
not running on the cheap cards.


--
Michael


Reply With Quote

Responses to "HALO and all the problems posted"

SteveC
Guest
Posts: n/a
 
Re: HALO and all the problems posted
Posted: 10-21-2003, 02:39 PM
Hmmm. I'm running Halo PC on a 3.2Ghz P4 w/HT, 1GB DDR 500, Geforce 4 Ti
4600 128MB, SB Audigy system and I have performance problems with Halo.
Hardly the minimum spec, wouldn't you say?

I finally got the game to run smoothly by lowering the resolution to 800 x
600, disableing v-sync and HW audio acceleration and using the "-use11"
pixel shader command line. I run it with all graphic options maxed. But
please, how can Gearbox claim Halo is "optimized for the PC" if I have to
run it in low-res, especially since the game does not support FSAA. I
haven't had to run any PC game in low res since my Pentium 133Mhz and a
crappy 4MB Voodoo 1 card!!! Not only that, but the mouse controls are
sluggish compared to all other first person shooters on the market.

Here's my biggest complaint of all. Yes, Halo PC uses more complex Pixel
Shaders than any other PC game on the market right now and it will cause a
performance hit on video cards that don't do DX9 in hardware. But guess
what? It doesn't look that good in doing so. In fact, even with Pixel Shader
2.0, Halo PC still looks like a 2 year-old console port with dated
graphics!!! I could justify purchasing a $400 video card if Halo were some
cutting edge game with mind blowing graphics that surpassed every other PC
game currently on the market, but it simply doesn't. Not even close. What a
joke!

"Mike" <nospamplease> wrote in message
news:e5lkdB1lDHA.1800@TK2MSFTNGP10.phx.gbl...
> I'm new around here and I am reading a lot of stuff about Halo and
graphics
> problems and poor performance.
>
>
>
> Halo is a demanding game; you are running the minimum specs for the game
and
> are complaining about performance.
>
>
>
> Anything under an AMD1600 and Geforce 4 Ti4200 or Intel and ATI equivalent
> your asking for trouble. Even with what I have just said your not going to
> be able to run the game as smooth as you can quake3 or Unreal because it's
a
> hard hitter on performance. If your running the MX card even though it's
> supported you can not expect to have the eye candy. You get what you pay
for
> when it comes to graphics cards. If you pay $69 for the Geforce 4 mx
> whatever then don't expect to run these games full blown graphic eye
candy.
> If you pay $400 for the ATI 9800 or the FX 5900 your going to be able to
run
> Halo full out and enjoy the game even if you do get a slow down when there
> are a bunch of AI that your fighting it will only last a couple seconds
and
> then it's back to normal.
>
>
>
> I run an AMD XP2200 and a Geforce 4 Ti4600 128mb and have had NO problems
> what so ever with Halo.
>
>
>
> All of you people that are complaining about the performance need to think
> about your setup and get realistic about the expectations of your MX
series
> cards.
>
>
>
> A TI series upper end ATI and FX card is what this game calls for to have
> good performance. If you got anything less then that your not going to get
> the performance so you should not expect it.
>
>
>
> I saw a post where someone had a 3Dfx voodoo3 and was trying to run Halo.
> Now please use common sense and think before you post a complaint about
Halo
> not running on the cheap cards.
>
>
> --
> Michael
>
>

Reply With Quote
Courtney
Guest
Posts: n/a
 
Re: HALO and all the problems posted
Posted: 10-25-2003, 01:38 AM
Don't bother. I have nearly the same setup you have, except I have a
GeForceFX 5600 256MB RAM. This video card does support DirectX 9 in
hardware.

Halo still sucks.

Amazing when you consider this was ported from a system that uses a
750MHz/256MB, GeForce4 MX 440 equivalent system (XBox).

XBox still looks better....

courtney

"SteveC" <steveracer@mindspring.com> wrote in message
news:%239enGF%23lDHA.2444@TK2MSFTNGP09.phx.gbl...
> Hmmm. I'm running Halo PC on a 3.2Ghz P4 w/HT, 1GB DDR 500, Geforce 4 Ti
> 4600 128MB, SB Audigy system and I have performance problems with Halo.
> Hardly the minimum spec, wouldn't you say?
>
> I finally got the game to run smoothly by lowering the resolution to 800 x
> 600, disableing v-sync and HW audio acceleration and using the "-use11"
> pixel shader command line. I run it with all graphic options maxed. But
> please, how can Gearbox claim Halo is "optimized for the PC" if I have to
> run it in low-res, especially since the game does not support FSAA. I
> haven't had to run any PC game in low res since my Pentium 133Mhz and a
> crappy 4MB Voodoo 1 card!!! Not only that, but the mouse controls are
> sluggish compared to all other first person shooters on the market.
>
> Here's my biggest complaint of all. Yes, Halo PC uses more complex Pixel
> Shaders than any other PC game on the market right now and it will cause a
> performance hit on video cards that don't do DX9 in hardware. But guess
> what? It doesn't look that good in doing so. In fact, even with Pixel
Shader
> 2.0, Halo PC still looks like a 2 year-old console port with dated
> graphics!!! I could justify purchasing a $400 video card if Halo were some
> cutting edge game with mind blowing graphics that surpassed every other PC
> game currently on the market, but it simply doesn't. Not even close. What
a
> joke!
>
> "Mike" <nospamplease> wrote in message
> news:e5lkdB1lDHA.1800@TK2MSFTNGP10.phx.gbl...
> > I'm new around here and I am reading a lot of stuff about Halo and
> graphics
> > problems and poor performance.
> >
> >
> >
> > Halo is a demanding game; you are running the minimum specs for the game
> and
> > are complaining about performance.
> >
> >
> >
> > Anything under an AMD1600 and Geforce 4 Ti4200 or Intel and ATI
equivalent
> > your asking for trouble. Even with what I have just said your not going
to
> > be able to run the game as smooth as you can quake3 or Unreal because
it's
> a
> > hard hitter on performance. If your running the MX card even though it's
> > supported you can not expect to have the eye candy. You get what you pay
> for
> > when it comes to graphics cards. If you pay $69 for the Geforce 4 mx
> > whatever then don't expect to run these games full blown graphic eye
> candy.
> > If you pay $400 for the ATI 9800 or the FX 5900 your going to be able to
> run
> > Halo full out and enjoy the game even if you do get a slow down when
there
> > are a bunch of AI that your fighting it will only last a couple seconds
> and
> > then it's back to normal.
> >
> >
> >
> > I run an AMD XP2200 and a Geforce 4 Ti4600 128mb and have had NO
problems
> > what so ever with Halo.
> >
> >
> >
> > All of you people that are complaining about the performance need to
think
> > about your setup and get realistic about the expectations of your MX
> series
> > cards.
> >
> >
> >
> > A TI series upper end ATI and FX card is what this game calls for to
have
> > good performance. If you got anything less then that your not going to
get
> > the performance so you should not expect it.
> >
> >
> >
> > I saw a post where someone had a 3Dfx voodoo3 and was trying to run
Halo.
> > Now please use common sense and think before you post a complaint about
> Halo
> > not running on the cheap cards.
> >
> >
> > --
> > Michael
> >
> >
>
>

Reply With Quote
Chris C
Guest
Posts: n/a
 
Re: HALO and all the problems posted
Posted: 10-25-2003, 04:01 PM
However, I've used this game with a Albatron Ti4200p Turbo and it was smooth
with all the settings on or high at 1024x768. Now I've a FX5600 Ultra and
it's rubbish. Put the issues down to card not the game....
Chris C
"Courtney" <a@b.c> wrote in message news:5vkmb.25460$B_2.1559@okepread02...
> Don't bother. I have nearly the same setup you have, except I have a
> GeForceFX 5600 256MB RAM. This video card does support DirectX 9 in
> hardware.
>
> Halo still sucks.
>
> Amazing when you consider this was ported from a system that uses a
> 750MHz/256MB, GeForce4 MX 440 equivalent system (XBox).
>
> XBox still looks better....
>
> courtney
>
> "SteveC" <steveracer@mindspring.com> wrote in message
> news:%239enGF%23lDHA.2444@TK2MSFTNGP09.phx.gbl...
> > Hmmm. I'm running Halo PC on a 3.2Ghz P4 w/HT, 1GB DDR 500, Geforce 4 Ti
> > 4600 128MB, SB Audigy system and I have performance problems with Halo.
> > Hardly the minimum spec, wouldn't you say?
> >
> > I finally got the game to run smoothly by lowering the resolution to 800
x
> > 600, disableing v-sync and HW audio acceleration and using the "-use11"
> > pixel shader command line. I run it with all graphic options maxed. But
> > please, how can Gearbox claim Halo is "optimized for the PC" if I have
to
> > run it in low-res, especially since the game does not support FSAA. I
> > haven't had to run any PC game in low res since my Pentium 133Mhz and a
> > crappy 4MB Voodoo 1 card!!! Not only that, but the mouse controls are
> > sluggish compared to all other first person shooters on the market.
> >
> > Here's my biggest complaint of all. Yes, Halo PC uses more complex Pixel
> > Shaders than any other PC game on the market right now and it will cause
a
> > performance hit on video cards that don't do DX9 in hardware. But guess
> > what? It doesn't look that good in doing so. In fact, even with Pixel
> Shader
> > 2.0, Halo PC still looks like a 2 year-old console port with dated
> > graphics!!! I could justify purchasing a $400 video card if Halo were
some
> > cutting edge game with mind blowing graphics that surpassed every other
PC
> > game currently on the market, but it simply doesn't. Not even close.
What
> a
> > joke!
> >
> > "Mike" <nospamplease> wrote in message
> > news:e5lkdB1lDHA.1800@TK2MSFTNGP10.phx.gbl...
> > > I'm new around here and I am reading a lot of stuff about Halo and
> > graphics
> > > problems and poor performance.
> > >
> > >
> > >
> > > Halo is a demanding game; you are running the minimum specs for the
game
> > and
> > > are complaining about performance.
> > >
> > >
> > >
> > > Anything under an AMD1600 and Geforce 4 Ti4200 or Intel and ATI
> equivalent
> > > your asking for trouble. Even with what I have just said your not
going
> to
> > > be able to run the game as smooth as you can quake3 or Unreal because
> it's
> > a
> > > hard hitter on performance. If your running the MX card even though
it's
> > > supported you can not expect to have the eye candy. You get what you
pay
> > for
> > > when it comes to graphics cards. If you pay $69 for the Geforce 4 mx
> > > whatever then don't expect to run these games full blown graphic eye
> > candy.
> > > If you pay $400 for the ATI 9800 or the FX 5900 your going to be able
to
> > run
> > > Halo full out and enjoy the game even if you do get a slow down when
> there
> > > are a bunch of AI that your fighting it will only last a couple
seconds
> > and
> > > then it's back to normal.
> > >
> > >
> > >
> > > I run an AMD XP2200 and a Geforce 4 Ti4600 128mb and have had NO
> problems
> > > what so ever with Halo.
> > >
> > >
> > >
> > > All of you people that are complaining about the performance need to
> think
> > > about your setup and get realistic about the expectations of your MX
> > series
> > > cards.
> > >
> > >
> > >
> > > A TI series upper end ATI and FX card is what this game calls for to
> have
> > > good performance. If you got anything less then that your not going to
> get
> > > the performance so you should not expect it.
> > >
> > >
> > >
> > > I saw a post where someone had a 3Dfx voodoo3 and was trying to run
> Halo.
> > > Now please use common sense and think before you post a complaint
about
> > Halo
> > > not running on the cheap cards.
> > >
> > >
> > > --
> > > Michael
> > >
> > >
> >
> >
>
>

Reply With Quote
Guest
Posts: n/a
 
Re: HALO and all the problems posted
Posted: 12-10-2003, 05:44 PM
I have to agree, stop whining if you don't shell out. I,
however, have a Pentium 4 2.4 Ghz machine, 256 Mb RAM, a
128 MB GeForce FX 5200 and can't get more than 15fps on the
timedemo at 800x600 with everything on low or, if possible,
off. The graphics look horrible even when everything is
turned on, no reflections or transparencies, nothing looks
good at all.

At another machine, a AMD 1700XP with a Radeon 9700Pro
everything looks great, except there are NO TEXTURES.
Microsoft won't even tell me how to get the magic number
from this machine to make support requests. I'm back to
where I was when MS bought Bungie. Pure, Red, Seething,
Hot Loathing. Please, I just spent $50. Give me SOME NOD
AT SUPPORT. HELP ME.

Yes ALL MY FARKIN DRIVERS are up 2 date.

>-----Original Message-----
>Don't bother. I have nearly the same setup you have,
except I have a
>GeForceFX 5600 256MB RAM. This video card does support
DirectX 9 in
>hardware.
>
>Halo still sucks.
>
>Amazing when you consider this was ported from a system
that uses a
>750MHz/256MB, GeForce4 MX 440 equivalent system (XBox).
>
>XBox still looks better....
>
>courtney
>
>"SteveC" <steveracer@mindspring.com> wrote in message
>news:%239enGF%23lDHA.2444@TK2MSFTNGP09.phx.gbl. ..
>> Hmmm. I'm running Halo PC on a 3.2Ghz P4 w/HT, 1GB DDR
500, Geforce 4 Ti
>> 4600 128MB, SB Audigy system and I have performance
problems with Halo.
>> Hardly the minimum spec, wouldn't you say?
>>
>> I finally got the game to run smoothly by lowering the
resolution to 800 x
>> 600, disableing v-sync and HW audio acceleration and
using the "-use11"
>> pixel shader command line. I run it with all graphic
options maxed. But
>> please, how can Gearbox claim Halo is "optimized for the
PC" if I have to
>> run it in low-res, especially since the game does not
support FSAA. I
>> haven't had to run any PC game in low res since my
Pentium 133Mhz and a
>> crappy 4MB Voodoo 1 card!!! Not only that, but the mouse
controls are
>> sluggish compared to all other first person shooters on
the market.
>>
>> Here's my biggest complaint of all. Yes, Halo PC uses
more complex Pixel
>> Shaders than any other PC game on the market right now
and it will cause a
>> performance hit on video cards that don't do DX9 in
hardware. But guess
>> what? It doesn't look that good in doing so. In fact,
even with Pixel
>Shader
>> 2.0, Halo PC still looks like a 2 year-old console port
with dated
>> graphics!!! I could justify purchasing a $400 video card
if Halo were some
>> cutting edge game with mind blowing graphics that
surpassed every other PC
>> game currently on the market, but it simply doesn't. Not
even close. What
>a
>> joke!
>>
>> "Mike" <nospamplease> wrote in message
>> news:e5lkdB1lDHA.1800@TK2MSFTNGP10.phx.gbl...
>> > I'm new around here and I am reading a lot of stuff
about Halo and
>> graphics
>> > problems and poor performance.
>> >
>> >
>> >
>> > Halo is a demanding game; you are running the minimum
specs for the game
>> and
>> > are complaining about performance.
>> >
>> >
>> >
>> > Anything under an AMD1600 and Geforce 4 Ti4200 or
Intel and ATI
>equivalent
>> > your asking for trouble. Even with what I have just
said your not going
>to
>> > be able to run the game as smooth as you can quake3 or
Unreal because
>it's
>> a
>> > hard hitter on performance. If your running the MX
card even though it's
>> > supported you can not expect to have the eye candy.
You get what you pay
>> for
>> > when it comes to graphics cards. If you pay $69 for
the Geforce 4 mx
>> > whatever then don't expect to run these games full
blown graphic eye
>> candy.
>> > If you pay $400 for the ATI 9800 or the FX 5900 your
going to be able to
>> run
>> > Halo full out and enjoy the game even if you do get a
slow down when
>there
>> > are a bunch of AI that your fighting it will only last
a couple seconds
>> and
>> > then it's back to normal.
>> >
>> >
>> >
>> > I run an AMD XP2200 and a Geforce 4 Ti4600 128mb and
have had NO
>problems
>> > what so ever with Halo.
>> >
>> >
>> >
>> > All of you people that are complaining about the
performance need to
>think
>> > about your setup and get realistic about the
expectations of your MX
>> series
>> > cards.
>> >
>> >
>> >
>> > A TI series upper end ATI and FX card is what this
game calls for to
>have
>> > good performance. If you got anything less then that
your not going to
>get
>> > the performance so you should not expect it.
>> >
>> >
>> >
>> > I saw a post where someone had a 3Dfx voodoo3 and was
trying to run
>Halo.
>> > Now please use common sense and think before you post
a complaint about
>> Halo
>> > not running on the cheap cards.
>> >
>> >
>> > --
>> > Michael
>> >
>> >
>>
>>
>
>
>.
>
Reply With Quote
Richard Lam
Guest
Posts: n/a
 
Re: HALO and all the problems posted
Posted: 12-28-2003, 12:37 AM
Hey! Stop baggin on my Voodoo 3!!!! That was a great card....:-D, not
no cheapss pos like the gf4 mx's. It was a true gamer's card in its
day! Not a budget one.

anyways, if you haven't figured out already, ur problem is probably
that you set ur texture preferences & Mipmap qualities on something
other than High Quality.


<anonymous@discussions.microsoft.com> wrote in message news:<230101c3bf4d$b4c43390$7d02280a@phx.gbl>...
> I have to agree, stop whining if you don't shell out. I,
> however, have a Pentium 4 2.4 Ghz machine, 256 Mb RAM, a
> 128 MB GeForce FX 5200 and can't get more than 15fps on the
> timedemo at 800x600 with everything on low or, if possible,
> off. The graphics look horrible even when everything is
> turned on, no reflections or transparencies, nothing looks
> good at all.
>
> At another machine, a AMD 1700XP with a Radeon 9700Pro
> everything looks great, except there are NO TEXTURES.
> Microsoft won't even tell me how to get the magic number
> from this machine to make support requests. I'm back to
> where I was when MS bought Bungie. Pure, Red, Seething,
> Hot Loathing. Please, I just spent $50. Give me SOME NOD
> AT SUPPORT. HELP ME.
> >> > I saw a post where someone had a 3Dfx voodoo3 and was
> trying to run
> Halo.
> >> > Now please use common sense and think before you post
> a complaint about
> Halo
> >> > not running on the cheap cards.
> >> >
> >> >
> >> > --
> >> > Michael
Reply With Quote
 
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