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Re: WGF 1.0 or 2.0?

Posted: 03-22-2006, 07:40 PM
Just a little info... The name WGF has been dropped October 2005. Its
DirectX now (still).
<Nicholas> schrieb im Newsbeitrag
news:ejRcn8gKGHA.2064@TK2MSFTNGP11.phx.gbl...
>I wonder if the games require WGF 2.0 to run optimally, or would 1.0
>suffice?
>
> Also, with WGF (DirectX) powering WPF, does that mean from now on we can
> expect *smooth* transitions between a full-screen game (Halo, Doom, Sims,
> etc) and the Aero UI? You know today it's kinda ugly how it lags and you
> see a *title bar* of the game minimizing and then back to the desktop?
>
> With WPF allowing 3 high-definition widescreen Star Wars movies flipping
> around the desktop (with the proper video card), will it allow 3 Doom III
> sessions scaled-down to window sizes and flip them around in Windows Flip
> 3D?
>
> Thanks.
>

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