Why is Vista so buggy?

Posted: 06-19-2006, 05:47 PM
This question keeps appearing in this and other ng's. I found the following
to be a very apt description of why bugswatting in Vista is so tough:

"Compared to the initial release of Windows XP, the sheer amount of
different hardware to be supported, as well as the almost infinite
combinations of hardware is proving to be quite a challenge for Microsoft as
well as the hardware vendors. One of the biggest hurdles to be faced lies in
the fact that it is impossible to find bugs, when certain hardware does not
work...."

I took it from PROneTworks Vista Newsletter Vol. 1, Issue 55, just released.


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Responses to "Why is Vista so buggy?"

mastertek17
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Posts: n/a
 
Re: Why is Vista so buggy?
Posted: 06-19-2006, 06:14 PM
Well as we know, Vista is a ways from completion.
The most obvious problems will most certainly be
driver issues. Working your way around in Vista
shall and will be a somewhat of a task compaired
to prior operating systems as we see the newsgroups
fill up qiuck. This is only to be expected.
Beta is geekspeak for "not finished yet.". All in time.
"Colin Barnhorst" <colinbarharst(remove)@msn.com> wrote in message
news:uZtvWA8kGHA.2052@TK2MSFTNGP04.phx.gbl...
> This question keeps appearing in this and other ng's. I found the
> following to be a very apt description of why bugswatting in Vista is so
> tough:
>
> "Compared to the initial release of Windows XP, the sheer amount of
> different hardware to be supported, as well as the almost infinite
> combinations of hardware is proving to be quite a challenge for Microsoft
> as well as the hardware vendors. One of the biggest hurdles to be faced
> lies in the fact that it is impossible to find bugs, when certain hardware
> does not work...."
>
> I took it from PROneTworks Vista Newsletter Vol. 1, Issue 55, just
> released.
>
>

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Kerry Brown
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Posts: n/a
 
Re: Why is Vista so buggy?
Posted: 06-19-2006, 09:31 PM
It took at least a year after XP was released for most manufacturer's to
release good drivers. There are still many who can't seem to write drivers
without bugs. The way drivers are supposed to work in Vista is very
different from XP. Add to that the fact that manufacturer's have to write
two drivers, one for 32 bit, and one for 64 bit Vista, and it is easy to see
why drivers are an issue. I expect that for most older hardware (older than
a year ago) Vista drivers will never be available and it will be at least a
year after Vista is released before most drivers are relatively bug free. If
people want to use Vista they'll have to put up with updating drivers on a
regular basis for at least the next year and a half. I hope to be proved
wrong.

--
Kerry Brown
MS-MVP - Windows Shell/User


"Colin Barnhorst" <colinbarharst(remove)@msn.com> wrote in message
news:uZtvWA8kGHA.2052@TK2MSFTNGP04.phx.gbl...
> This question keeps appearing in this and other ng's. I found the
> following to be a very apt description of why bugswatting in Vista is so
> tough:
>
> "Compared to the initial release of Windows XP, the sheer amount of
> different hardware to be supported, as well as the almost infinite
> combinations of hardware is proving to be quite a challenge for Microsoft
> as well as the hardware vendors. One of the biggest hurdles to be faced
> lies in the fact that it is impossible to find bugs, when certain hardware
> does not work...."
>
> I took it from PROneTworks Vista Newsletter Vol. 1, Issue 55, just
> released.
>
>
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SAM-R
Guest
Posts: n/a
 
Re: Why is Vista so buggy?
Posted: 06-19-2006, 10:59 PM
Also there is something like 50,000,000 lines of code in Vista. That's
10,000,000 more lines of code that XP had.
"Colin Barnhorst" <colinbarharst(remove)@msn.com> wrote in message
news:uZtvWA8kGHA.2052@TK2MSFTNGP04.phx.gbl...
> This question keeps appearing in this and other ng's. I found the
> following to be a very apt description of why bugswatting in Vista is so
> tough:
>
> "Compared to the initial release of Windows XP, the sheer amount of
> different hardware to be supported, as well as the almost infinite
> combinations of hardware is proving to be quite a challenge for Microsoft
> as well as the hardware vendors. One of the biggest hurdles to be faced
> lies in the fact that it is impossible to find bugs, when certain hardware
> does not work...."
>
> I took it from PROneTworks Vista Newsletter Vol. 1, Issue 55, just
> released.
>
>

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Colin Barnhorst
Guest
Posts: n/a
 
Re: Why is Vista so buggy?
Posted: 06-20-2006, 01:45 AM
The difference is probably greater because it takes fewer lines of code to
do the same things in Visual Studio (or you can think of the API's as being
more powerful) today than it did in earlier editions.

"SAM-R" <SAM-R@news.postalias> wrote in message
news:eTfilu%23kGHA.3936@TK2MSFTNGP05.phx.gbl...
> Also there is something like 50,000,000 lines of code in Vista. That's
> 10,000,000 more lines of code that XP had.
> "Colin Barnhorst" <colinbarharst(remove)@msn.com> wrote in message
> news:uZtvWA8kGHA.2052@TK2MSFTNGP04.phx.gbl...
>> This question keeps appearing in this and other ng's. I found the
>> following to be a very apt description of why bugswatting in Vista is so
>> tough:
>>
>> "Compared to the initial release of Windows XP, the sheer amount of
>> different hardware to be supported, as well as the almost infinite
>> combinations of hardware is proving to be quite a challenge for Microsoft
>> as well as the hardware vendors. One of the biggest hurdles to be faced
>> lies in the fact that it is impossible to find bugs, when certain
>> hardware does not work...."
>>
>> I took it from PROneTworks Vista Newsletter Vol. 1, Issue 55, just
>> released.
>>
>>
>
>

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Stephan Schaem
Guest
Posts: n/a
 
Re: Why is Vista so buggy?
Posted: 06-20-2006, 05:34 AM

"Colin Barnhorst" <colinbarharst(remove)@msn.com> wrote in message
news:O%23kISLAlGHA.3816@TK2MSFTNGP02.phx.gbl...
> The difference is probably greater because it takes fewer lines of code to
> do the same things in Visual Studio (or you can think of the API's as
> being more powerful) today than it did in earlier editions.
Yes, code obfuscating was greatly enhenced with C# and managed code
Ok 10,000,000 new lines of code... after 5 years with 40,000 programers?
Thats 50 lines of code per programer per year... sound managable

Stephan

>
> "SAM-R" <SAM-R@news.postalias> wrote in message
> news:eTfilu%23kGHA.3936@TK2MSFTNGP05.phx.gbl...
>> Also there is something like 50,000,000 lines of code in Vista. That's
>> 10,000,000 more lines of code that XP had.
>> "Colin Barnhorst" <colinbarharst(remove)@msn.com> wrote in message
>> news:uZtvWA8kGHA.2052@TK2MSFTNGP04.phx.gbl...
>>> This question keeps appearing in this and other ng's. I found the
>>> following to be a very apt description of why bugswatting in Vista is so
>>> tough:
>>>
>>> "Compared to the initial release of Windows XP, the sheer amount of
>>> different hardware to be supported, as well as the almost infinite
>>> combinations of hardware is proving to be quite a challenge for
>>> Microsoft as well as the hardware vendors. One of the biggest hurdles to
>>> be faced lies in the fact that it is impossible to find bugs, when
>>> certain hardware does not work...."
>>>
>>> I took it from PROneTworks Vista Newsletter Vol. 1, Issue 55, just
>>> released.
>>>
>>>
>>
>>
>
>
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msmarti58
Guest
Posts: n/a
 
Re: Why is Vista so buggy?
Posted: 06-20-2006, 12:48 PM
I think they're doing pretty darn good. Remember, this is BETA software and
that the actual software doesn't come out for what, 8 months more or so? If
it doesn't run so good on your machine, GO BACK TO XP!

And...it's working fine on my machine. Though I did upgrade the video card
and RAM.

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Todd
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Posts: n/a
 
Re: Why is Vista so buggy?
Posted: 06-20-2006, 03:06 PM

"Stephan Schaem" <sschaem@sbcglobal.net> wrote in message
news:eiIvdLClGHA.3588@TK2MSFTNGP02.phx.gbl...
>
> "Colin Barnhorst" <colinbarharst(remove)@msn.com> wrote in message
> news:O%23kISLAlGHA.3816@TK2MSFTNGP02.phx.gbl...
>> The difference is probably greater because it takes fewer lines of code
>> to do the same things in Visual Studio (or you can think of the API's as
>> being more powerful) today than it did in earlier editions.
>
> Yes, code obfuscating was greatly enhenced with C# and managed code
> Ok 10,000,000 new lines of code... after 5 years with 40,000 programers?
> Thats 50 lines of code per programer per year... sound managable
Ever thought about coordinating the output of 40,000 programmers so that
everything will work with everthing else. No it doesn't sound managable at
all.
> Stephan
>
>
>>
>> "SAM-R" <SAM-R@news.postalias> wrote in message
>> news:eTfilu%23kGHA.3936@TK2MSFTNGP05.phx.gbl...
>>> Also there is something like 50,000,000 lines of code in Vista. That's
>>> 10,000,000 more lines of code that XP had.
>>> "Colin Barnhorst" <colinbarharst(remove)@msn.com> wrote in message
>>> news:uZtvWA8kGHA.2052@TK2MSFTNGP04.phx.gbl...
>>>> This question keeps appearing in this and other ng's. I found the
>>>> following to be a very apt description of why bugswatting in Vista is
>>>> so tough:
>>>>
>>>> "Compared to the initial release of Windows XP, the sheer amount of
>>>> different hardware to be supported, as well as the almost infinite
>>>> combinations of hardware is proving to be quite a challenge for
>>>> Microsoft as well as the hardware vendors. One of the biggest hurdles
>>>> to be faced lies in the fact that it is impossible to find bugs, when
>>>> certain hardware does not work...."
>>>>
>>>> I took it from PROneTworks Vista Newsletter Vol. 1, Issue 55, just
>>>> released.
>>>>
>>>>
>>>
>>>
>>
>>
>
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Colin Barnhorst
Guest
Posts: n/a
 
Re: Why is Vista so buggy?
Posted: 06-20-2006, 03:37 PM
I don't think there are 40,000 programers. 10,000 plus 30,000 program
managers, mayber.

"Stephan Schaem" <sschaem@sbcglobal.net> wrote in message
news:eiIvdLClGHA.3588@TK2MSFTNGP02.phx.gbl...
>
> "Colin Barnhorst" <colinbarharst(remove)@msn.com> wrote in message
> news:O%23kISLAlGHA.3816@TK2MSFTNGP02.phx.gbl...
>> The difference is probably greater because it takes fewer lines of code
>> to do the same things in Visual Studio (or you can think of the API's as
>> being more powerful) today than it did in earlier editions.
>
> Yes, code obfuscating was greatly enhenced with C# and managed code
> Ok 10,000,000 new lines of code... after 5 years with 40,000 programers?
> Thats 50 lines of code per programer per year... sound managable
>
> Stephan
>
>
>>
>> "SAM-R" <SAM-R@news.postalias> wrote in message
>> news:eTfilu%23kGHA.3936@TK2MSFTNGP05.phx.gbl...
>>> Also there is something like 50,000,000 lines of code in Vista. That's
>>> 10,000,000 more lines of code that XP had.
>>> "Colin Barnhorst" <colinbarharst(remove)@msn.com> wrote in message
>>> news:uZtvWA8kGHA.2052@TK2MSFTNGP04.phx.gbl...
>>>> This question keeps appearing in this and other ng's. I found the
>>>> following to be a very apt description of why bugswatting in Vista is
>>>> so tough:
>>>>
>>>> "Compared to the initial release of Windows XP, the sheer amount of
>>>> different hardware to be supported, as well as the almost infinite
>>>> combinations of hardware is proving to be quite a challenge for
>>>> Microsoft as well as the hardware vendors. One of the biggest hurdles
>>>> to be faced lies in the fact that it is impossible to find bugs, when
>>>> certain hardware does not work...."
>>>>
>>>> I took it from PROneTworks Vista Newsletter Vol. 1, Issue 55, just
>>>> released.
>>>>
>>>>
>>>
>>>
>>
>>
>

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